Our earlier Warrior guides cover the starter basics, Arms leveling, Protection dungeon tanking, Fury 10–60 and level 60 gearing. This one is about raid night: what every Warrior brings, how tanking works now that Salvation is gone, what each spec adds, and what Blizzard's final pre-launch notes changed. Where this disagrees with our older posts, this one is newer.
Key dates (Blizzard): the game launched Nov 4, 2026. Barrow Deeps (10 players), Hyjal Summit (20 players) and Onyxia's Lair (40 players) open on Dec 9.
Read this first: the beta stopped at level 30 and had no raids. Blizzard hasn't revealed boss mechanics for Barrow Deeps or Hyjal Summit; for Onyxia it has said to expect powerful fire attacks and to build fire resistance. Numbers below come from Blizzard's Nov 2 notes and from beta client data shown on community sites (data date Nov 3). The draft builds assume 51 talent points at 60, and Forever's boss hit cap and defense cap aren't published. Nothing here has been tested at level 60.
What changed on Nov 2 (official)
From Blizzard's "Beta Development Notes – Updated November 2" (posted the evening of Nov 2, Pacific). Endgame Tools reports the Warrior changes arrived in the Nov 4 launch build. Blizzard says that apart from bugs and serious outliers, it doesn't plan big tuning changes before the raids open.
- Defensive Stance threat bonus goes up to 80% (was 30%), and Defiance to 7/13/20% (was 5/10/15%). Endgame Tools says the client tooltip still shows the old values, but the servers apply the new ones.
- Slam cooldown drops to 15 seconds (was 18). Improved Slam now takes off 2.5/5 seconds.
- Arms: Improved Tactical Mastery is 3 points (up to 15 extra Rage kept), Two-Handed Weapon Specialization gives 2/4/6%, and Bloodthrill is 2 points for the same 20% Overpower chance.
- Fury: Flurry is 3 points (10/20/30% attack speed) and no longer needs Death Wish, but Bloodthirst now does. New Reckless Swings (next 4 swings give 5 extra Rage, costs 25% of base health) and Improved Whirlwind. Blood Craze and Gore Drinker healing makes no threat now.
- Every class: Salvation is gone, and Bear Form (115%) and Righteous Fury (33%) also make more threat to make up for it. Damage went up for every class, with more health on higher-level creatures. Leader of the Pack raises every kind of crit again but doesn't stack with Moonkin Aura. Proc roots like Improved Hamstring now have diminishing returns.
- Warrior races: Dwarf gets Artisan's Precision (1% hit). Human Ruthless drops to 1% crit. Orc Savage is removed and Blood Fury is on a 2-minute cooldown. Tauren Endurance is just 5% health, and Tauren Warriors now get the correct +5 Strength over Humans. Troll Berserking lasts 15 seconds.
Since launch (Blizzard hotfixes): Nov 6, Reckless Swings' tooltip now says it activates Gore Drinker. Nov 9, Thunder Clap shows only its cooldown in the Cooldown Manager. Nov 10, Arms Sweeping Strikes no longer loses charges if no second target is hit.
What every Warrior brings
From the spellbook in the beta client data (wowforeverprogress), so every spec has these:
- Battle Shout: +139 melee attack power for 3 minutes to every party and raid member within 20 yards (raid-wide since the Oct 16 beta build).
- Sunder Armor: 450 armor per stack, up to 5 stacks, 30 seconds, and lots of threat.
- Demoralizing Shout: 204 less melee attack power on every enemy within 10 yards for 45 seconds.
- Thunder Clap: works in Battle or Defensive Stance. Enemies attack 20% slower for 30 seconds, up to 4 targets.
- Interrupts: Pummel (Berserker Stance, locks the school for 4 seconds, 10-second cooldown) and Shield Bash (needs a shield, locks the school for 6 seconds, 12-second cooldown).
- Taunts: Taunt (8-second cooldown), Mocking Blow (2 minutes) and Challenging Shout (everything within 10 yards for 6 seconds, 10-minute cooldown).
- Shield Wall (Defensive Stance and a shield, 60% less damage for 12 seconds, 15-minute cooldown). It no longer shares a cooldown with Retaliation and Recklessness.
Different from Classic: wowforeverprogress doesn't find Commanding Shout, Blood Frenzy or Improved Battle Shout in the Forever data, and Improved Demoralizing Shout is gone from Fury. There's no Hunter Misdirection or Blessing of Sanctuary either, so tanks build their own opening threat.
Splitting jobs with several Warriors
Based on the spell data above (our suggestion, not an official rule).
- The main tank owns Sunder Armor, Thunder Clap and Demoralizing Shout on the boss. In 10-player you may be the only Warrior, so it's all yours.
- One Battle Shout covers the whole raid within 20 yards. Agree who keeps it up so nobody wastes Rage.
- Rogues' Expose Armor is another armor debuff. Agree with them whether Sunder or Expose goes on the boss.
- Interrupts: Fury and Arms have Pummel, tanks Shield Bash. Put them in a rotation with Kick and Earth Shock.
- Off-tanks pick up adds with Taunt and Thunder Clap and keep Challenging Shout for emergencies.
- Arms' Mortal Strike (50% less healing for 10 seconds) is useful on trash or adds that heal.
What each spec adds
The builds below are wowforeverprogress's drafts (Arms/Fury/Protection order). They say themselves there are no level 60 sims or logs yet.
Protection: the main tank. Draft 7/5/39. Defensive Stance (+80% threat) plus Defiance (+20% with a shield), Bastion (+10% damage with a shield), Shield Slam on cooldown, Revenge after every block, dodge or parry, and Sunder to 5 stacks. Shield Block now blocks 2 attacks over 7 seconds. Improved Shield Wall takes 11 minutes off, so Shield Wall is up every 4 minutes. A 0/12/39 variant swaps parry for Unbridled Wrath for more Rage.
Fury: dual-wield damage. Draft 18/33/0. Bloodthirst and Whirlwind on cooldown (8 seconds with Improved Whirlwind), Execute under 20%, Death Wish (+20% physical damage, 3-minute cooldown) and Reckless Swings when you're short on Rage. Furious Precision adds 10% off-hand hit. Death Wish, Berserker Stance and Recklessness all raise the damage you take, so mind big AoE.
Arms: two-hander damage. Draft 31/20/0. Keep Rend up so Bloodthrill opens Overpower, Mortal Strike on cooldown, and Slam every 10 seconds with Improved Slam. Weaponmaster depends on your weapon: Axe/Polearm 5% crit, Mace/Staff ignores 15% armor, Sword a 5% extra-attack chance. For Onyxia, a 32/19/0 variant takes Spearing Strike (+80% weapon damage against Dragonkin). wowforeverprogress says we don't know yet whether Arms can match Fury in raids.
See our gearing guide for stats. It was written before the Nov 2 changes, so its talent builds are now out of date.
Threat without Salvation
There's no Salvation any more. For tanks: the first seconds of a pull are on you. Sunder and Rend take the target to you instantly, Demoralizing Shout makes threat on every target it hits, and Shield Slam and Revenge make the most threat. For DPS Warriors: give the tank a few Sunders before you spam Heroic Strike, and if you're near the top of the threat meter, spend Rage on Mortal Strike, Slam or Bloodthirst instead.
Buffs to ask for
Blessing of Kings and Might, Gift of the Wild, Strength of Earth, Grace of Air, Windfury Totem and Leader of the Pack for DPS Warriors. Tanks want Kings, Fortitude and Gift of the Wild. Trueshot Aura only gives ranged attack power.
Before Dec 9
- Get to 60 and re-check your talents: the Warrior changes went live with the Nov 4 build.
- Tanks: plan Shield Wall and Last Stand with your healers, and build fire resistance for Onyxia's Lair.
- Agree jobs with your raid leader: who keeps Sunder, Battle Shout and Demoralizing Shout, and who interrupts.
- Onyxia's Lair: Blizzard says to build fire resistance, and you need the Drakefire Amulet to enter.
What's still unknown: boss mechanics, which casts can be interrupted, the boss hit and defense caps, whether 51 talent points is right, how much threat a tank needs without Salvation, and how Arms and Fury compare once real logs exist. We'll update when raids open.
Sources
- Blizzard: Beta Development Notes – Updated November 2, raid overview (raid sizes, Onyxia fire resistance, Drakefire Amulet), WoW: Forever Hotfixes (Nov 6, 9 and 10 Warrior entries)
- Endgame Tools: Nov 2 launch class changes (Warrior, race and every-class changes, which build carries them, and the Defensive Stance tooltip note)
- Beta client data and draft raid builds: wowforeverprogress Warrior overview, Arms, Fury and Protection guides (data from talentsforever.com, CC BY 4.0)
Fan community guide by Systematic. World of Warcraft © Blizzard Entertainment; we're not affiliated with Blizzard.
Images: header and raid utility cheat-sheet by Systematic, made for this post using the Systematic wallpaper and brand colours. Spell icons on the card © Blizzard Entertainment via Wowhead (Classic icons used as stand-ins; Forever's may differ). Card numbers from Blizzard's Nov 2 notes and beta client data (wowforeverprogress).